Conquest (USA)

The Conquest tournament was created as a throwback to NFBL World/Galaxy Conquests of years past. It is a 10-week tournament, similar to Risk, where teams attempt to capture the largest number of territories on the designated map.

Registration is open to teams of 4-6 players and/or individuals, who will then be formed into teams.

In the end, 4L conquered the most territories and took home the tournament win - congrats!

Format

 * 4v4 CTF
 * 30 minute games (31 minute server restart with speed set to 0)
 * Maps determined by match location
 * Game start times organized every Sunday between 19:00 and 21:00 CET from May 30th until August 1st

Rules
GOLDEN RULE: Have fun! Everybody who enters the competition should have a good time. Sportsmanship is the most important behaviour of an online gamer in this community.

Conquest

Conquest is similar to the board game Risk, but instead of fighting with plastic armies you will be fighting other teams within Nightfire.

Conquest is played on a map made up of various territories, each with its own assigned CTF map. Each participating team shall begin with one (1) randomly assigned territory. All other territories are considered neutral, and are available for anyone to attack. Teams can only attack from territories they own to territories that directly border theirs, and will be allowed to attack one territory per week if they choose to.

The conquest games will be played in a 4v4 format. When a team attacks another team’s territory they will play against each other in the match, but if a team is attacking a neutral territory any registered player may join the game and play to defend the territory.

At the start of the tournament all matches will be against unorganised teams of the neutrals, as no teams will begin with territories that border each other. When a team attacks a territory and wins they will be awarded Defense Points, which will add a tactical advantage within the game. Defense Points will automatically be banked for a team until they are used, and may be placed on any territory the team owns, before that territory is attacked. Once placed they cannot be removed. No more than five (5) Defense Points will be permitted to be placed on any territory.

What do Defense Points do? They represent the number of flag captures the defending team gets to add to their total score at the end of the game. For example, if the attacking team captured 5 flags and the defending team only captured 1 (final in-game score 5 to 1), but had placed 5 defence points on the territory, the defending team would win because of their Defense Points (1+5=6; final score 5-6). If the defending team successfully defends its territory and requires the use of their placed Defense Points to do so, they are all expended, regardless of how many were needed.

Capturing a neutral territory awards the attacking team with one (1) Defense Point. Capturing a territory owned by another team awards the attacking team with two (2) Defense Points. Successfully defending a team-owned territory awards the defending team one (1) Defense Point. Once a team loses all of its territories, it is eliminated from the game (see below for additional info).

If two (2) teams attack the same territory on the same weekend, both matches will be played. If both teams win, an additional match will be organized to determine which team captures the territory. Defense points will apply for all matches played on the same territory.

The aim of the game is to capture and own as many territories as you can in the tournament’s 10-week period. The winner will be the team with the most territories. If there is a draw, the winner will be determined by the number of unallocated Defense Points. If there is still a draw after that, a best of 3 playoff match will be arranged.

The maximum number of matches that can be played per day is two (2) per team. This can be either one (1) match for attacking and one (1) match for defending, or two (2) defending matches. If there are additional matches, tournament admins will work with the teams involved to schedule matches according to their preferences (on a Saturday or outside of regular times).

Teams


 * Teams must be registered a minimum of two (2) days before the start of the tournament.
 * Teams may use any of the players registered to their team (registration allows for two (2) substitutes) in any of their given matches.
 * If a team cannot form a team of four (4) with their registered players, they may - with the consent of their opponents - play with one (1) other player from the community.
 * A minimum of three (3) players is required in order to participate in a scheduled match. If a team is unable to have three (3) players in the server, they forfeit the match.

Match Submission


 * Match submissions must be sent in via Tactical Control and be submitted by Wednesday 18:00 CET (12:00 EST) for play the following weekend.
 * The attacking team has the ability to decide which team (MI6 [blue] / Phoenix [red]) they would like to play as.
 * Teams must also submit Defense Point allocation through Tactical Control.
 * Teams may only place Defense Points on one of their owned territories per week.
 * Teams are only permitted to attack neutral territories for the first and second weekends. Other participating teams can be attacked starting the third weekend.

Team Elimination


 * If a team is eliminated in the first half of the tournament (week 1-5), it will be given another neutral territory of its choice to allow it to re-enter the tournament. If there are no neutral territories left, the team can choose to attack a team-owned territory to gain control of it and re-enter the tournament.
 * Elimination results in the loss of all banked Defense Points.
 * If a team is eliminated in the second half of the tournament (weeks 6-10), they are permanently eliminated from the tournament.
 * Players from eliminated teams are allowed to defend territories as neutrals.

Weapons


 * All weapons present in the game are permitted to be used, with the exception of:
 * Rocket launcher
 * Grenade launcher
 * Ronin
 * Laser rifle
 * These forbidden weapons should be edited out of the map, but even if they are present they are not allowed to be used.

Powerups


 * All powerups present in the game are permitted to be used, with the exception of:
 * Skull
 * This powerup should be edited out of the map, but even if it is present it is not allowed to be used.

Servers


 * Teams must be fully present in their designated server a maximum of ten (10) minutes after it becomes available. Failure to have at least the minimum number of players present in the server (3) at this time will lead to the match being forfeit.
 * Servers are to be reset with one (1) minute of extra loading time, with the speed set to 0 until the 30 minute mark, such that the match may begin with the appropriate play time.

Participants

 * 1) >]St#rM[<
 * 2) *Fishy (Captain)
 * 3) *Firez
 * 4) *Androo
 * 5) *Barbaar
 * 6) *Timooh
 * 4L
 * 1) *Govy (Captain)
 * 2) *Ricecooker
 * 3) *Linkin
 * 4) *Spxter
 * 5) *Tricky
 * 6) *Sky
 * 7) Ice Scrim *
 * 8) *JC (Captain)
 * 9) *Ely
 * 10) *ExMaterie
 * 11) *Hannibal
 * 12) *Kenny
 * 13) *Miocene

* Ice Scrim replaced [NiNiS] and took over their map locations prior to the start of the 4th competition weekend.

Map
We recognize that Turtle Island was, is, and always will be Indigenous land. The territory names on the map reflect some of the Indigenous peoples that live on these lands.

Standings
 Nightfire Nostalgics Information and Tournaments


 * Nightfire Nostalgics Wiki
 * Server Hosting Information
 * New Year Event
 * Deathmatch Mania
 * World Gin Day Tournament
 * Conquest (USA)

Community Admins


 * Miocene
 * Govy
 * UltimateSniper
 * Kenny
 * Est93